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Lantern
Random item

Lantern

#Deco_Lantern

Lantern
Property Value
Type Deco
Quality None
Max stack 1
Light output 0
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Lantern is an item in Hytale, categorized under the Deco category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

The crafting recipe for Lantern in Hytale is shown below.

Furniture Workbench Furniture Workbench
1s
Any Tree Log
Any Tree Log ×2
Candle
Candle ×1
Tree Sap
Tree Sap ×4
Lantern
Lantern ×1

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Deco_Lantern.name"
  },
  "Icon": "Icons/ItemsGenerated/Deco_Lantern.png",
  "Categories": [
    "Blocks.Deco",
    "Furniture.Lighting",
    "Blocks.Deco"
  ],
  "Recipe": {
    "Input": [
      {
        "ResourceTypeId": "Wood_Trunk",
        "Quantity": 2
      },
      {
        "ItemId": "Furniture_Crude_Candle",
        "Quantity": 1
      },
      {
        "ItemId": "Ingredient_Tree_Sap",
        "Quantity": 4
      }
    ],
    "BenchRequirement": [
      {
        "Type": "Crafting",
        "Categories": [
          "Furniture_Lighting"
        ],
        "Id": "Furniture_Bench"
      }
    ]
  },
  "BlockType": {
    "PlacementSettings": {
      "CeilingPlacementOverrideBlockId": "Deco_Lantern_Ceiling"
    },
    "Material": "Solid",
    "DrawType": "Model",
    "Opacity": "Transparent",
    "CustomModelTexture": [
      {
        "Weight": 1,
        "Texture": "Blocks/Decorative_Sets/Village/Lantern_Texture.png"
      }
    ],
    "HitboxType": "Plant_Full",
    "Light": {
      "Radius": 0,
      "Color": "#dca"
    },
    "Flags": {},
    "Gathering": {
      "Soft": {}
    },
    "BlockParticleSetId": "Dust",
    "BlockSoundSetId": "Wood",
    "Support": {
      "Down": [
        {
          "FaceType": "Full"
        },
        {
          "FaceType": "Full",
          "Filler": []
        },
        {
          "FaceType": "Branch"
        },
        {
          "FaceType": "Rock_Beam"
        },
        {
          "FaceType": "Wood_Beam"
        },
        {
          "FaceType": "Fence"
        },
        {
          "FaceType": "Fence_Corner"
        },
        {
          "FaceType": "Wall"
        },
        {
          "FaceType": "Wall_Corner"
        },
        {
          "FaceType": "Rope"
        },
        {
          "BlockTypeId": "Deco_Iron_Chain_Small"
        },
        {
          "BlockTypeId": "Deco_Iron_Chains_Vertical"
        }
      ],
      "Up": [
        {
          "FaceType": "Full",
          "Filler": []
        },
        {
          "FaceType": "Branch"
        },
        {
          "FaceType": "Rope"
        }
      ]
    },
    "CustomModel": "Blocks/Decorative_Sets/Village/Lantern.blockymodel",
    "Interactions": {
      "Use": {
        "Interactions": [
          {
            "Type": "ChangeState",
            "Changes": {
              "default": "Off",
              "On": "Off",
              "Off": "On"
            }
          }
        ]
      }
    },
    "State": {
      "Definitions": {
        "On": {
          "AmbientSoundEventId": "SFX_Torch_Default_Loop"
        },
        "Off": {
          "InteractionHint": "server.interactionHints.turnon",
          "Light": null,
          "Particles": null,
          "InteractionSoundEventId": "SFX_Torch_Off",
          "AmbientSoundEventId": null,
          "CustomModelAnimation": "Blocks/Animations/Light/Light_Off.blockyanim"
        }
      }
    },
    "InteractionHint": "server.interactionHints.turnoff",
    "CustomModelScale": 0.8
  },
  "PlayerAnimationsId": "Block",
  "Tags": {
    "Type": [
      "Deco"
    ]
  },
  "ItemSoundSetId": "ISS_Blocks_Wood"
}



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