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Large Lost Civilization Door
Random item

Large Lost Civilization Door

#Furniture_Human_Ruins_Door_Large

Large Lost Civilization Door
Property Value
Type Furniture
Quality None
Max stack 1
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Large Lost Civilization Door is an item in Hytale, categorized under the Furniture category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

This item cannot be crafted.

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Furniture_Human_Ruins_Door_Large.name"
  },
  "PlayerAnimationsId": "Block",
  "Categories": [
    "Furniture.Doors"
  ],
  "Set": "Furniture_Temple_Earth",
  "Interactions": {
    "Primary": "Block_Primary",
    "Secondary": "Block_Secondary"
  },
  "IconProperties": {
    "Rotation": [
      22.5,
      45,
      22.5
    ],
    "Scale": 0.45,
    "Translation": [
      -10.8,
      -61.71
    ]
  },
  "BlockType": {
    "BlockParticleSetId": "Wood",
    "CustomModel": "Blocks/Decorative_Sets/Human_Ruins/Door_Large.blockymodel",
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Decorative_Sets/Human_Ruins/Door_Large_Texture.png"
      }
    ],
    "DrawType": "Model",
    "Gathering": {
      "Breaking": {
        "GatherType": "Woods"
      }
    },
    "HitboxType": "Door_Large",
    "Material": "Solid",
    "State": {
      "Definitions": {
        "CloseDoorIn": {
          "InteractionSoundEventId": "SFX_Door_Temple_Light_Close",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Close_In.blockyanim"
        },
        "CloseDoorOut": {
          "InteractionSoundEventId": "SFX_Door_Temple_Light_Close",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Close_Out.blockyanim"
        },
        "DoorBlocked": {},
        "OpenDoorIn": {
          "HitboxType": "Door_Large_Open_In",
          "InteractionHitboxType": "Door_Large_Open_In_Interaction",
          "InteractionSoundEventId": "SFX_Door_Temple_Light_Open",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Open_In.blockyanim"
        },
        "OpenDoorOut": {
          "HitboxType": "Door_Large_Open_Out",
          "InteractionHitboxType": "Door_Large_Open_Out_Interaction",
          "InteractionSoundEventId": "SFX_Door_Temple_Light_Open",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Open_Out.blockyanim"
        }
      }
    },
    "VariantRotation": "NESW",
    "ParticleColor": "#694b29",
    "BlockSoundSetId": "Stone",
    "IsDoor": true,
    "Interactions": {
      "Use": "Door"
    },
    "ConnectedBlockRuleSet": {
      "Type": "CustomTemplate",
      "TemplateShapeAssetId": "DoorLargeConnectedBlockTemplate",
      "TemplateShapeBlockPatterns": {
        "Default": "Furniture_Human_Ruins_Door_Large"
      }
    }
  },
  "Scale": 0.5,
  "Icon": "Icons/ItemsGenerated/Furniture_Human_Ruins_Door_Large.png",
  "Tags": {
    "Type": [
      "Furniture"
    ],
    "Family": [
      "Human"
    ]
  },
  "ItemSoundSetId": "ISS_Blocks_Wood"
}



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