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Glowing Royal Magic Potion
Random item

Glowing Royal Magic Potion

#Furniture_Royal_Magic_Potion_Glow

Glowing Royal Magic Potion
Property Value
Type Furniture
Quality None
Max stack 1
Crafting quantity 1
Light output 0
Offhand yes
Drop on death no

EARLY ACCESS: the contents of this website are a work-in-progress.

▾Table of Contents▾

Introduction

Glowing Royal Magic Potion is an item in Hytale, categorized under the Furniture category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

This item cannot be crafted.

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Furniture_Royal_Magic_Potion_Glow.name"
  },
  "PlayerAnimationsId": "Block",
  "Categories": [
    "Furniture.Lighting"
  ],
  "Set": "Furniture_Crude",
  "Icon": "Icons/ItemsGenerated/Furniture_Royal_Magic_Potion_Glow.png",
  "IconProperties": {
    "Scale": 0.5,
    "Rotation": [
      22.5,
      45,
      22.5
    ],
    "Translation": [
      -1,
      -23
    ]
  },
  "InteractionConfig": {
    "Priorities": {
      "Secondary": {
        "MainHand": 1,
        "OffHand": -1
      }
    }
  },
  "Interactions": {
    "Primary": "Root_Unarmed_Attack_Swing_Left",
    "Secondary": "Block_Secondary"
  },
  "Recipe": {
    "Input": [
      {
        "ResourceTypeId": "Wood_Trunk",
        "Quantity": 1
      },
      {
        "ItemId": "Ingredient_Tree_Sap",
        "Quantity": 1
      }
    ],
    "OutputQuantity": 1
  },
  "BlockType": {
    "PlacementSettings": {
      "CeilingPlacementOverrideBlockId": "Furniture_Royal_Magic_Potion_Glow_Ceiling"
    },
    "BlockParticleSetId": "GlassMagic",
    "BlockSoundSetId": "Metal",
    "CustomModel": "Blocks/Decorative_Sets/Royal_Magic/Potion_Glow.blockymodel",
    "CustomModelScale": 0.7,
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Decorative_Sets/Royal_Magic/Potion_Glow_Texture.png",
        "Weight": 1
      }
    ],
    "DrawType": "Model",
    "Flags": {},
    "Gathering": {
      "Soft": {
        "IsWeaponBreakable": false
      }
    },
    "HitboxType": "Torch_Small",
    "Light": {
      "Color": "#eb9",
      "Radius": 0
    },
    "Opacity": "Transparent",
    "RandomRotation": "YawStep1",
    "Support": {
      "Down": [
        {
          "FaceType": "Full"
        },
        {
          "FaceType": "Full",
          "Filler": []
        },
        {
          "FaceType": "Branch"
        },
        {
          "FaceType": "Rock_Beam"
        },
        {
          "FaceType": "Wood_Beam"
        },
        {
          "FaceType": "Fence"
        },
        {
          "FaceType": "Fence_Corner"
        },
        {
          "FaceType": "Wall"
        },
        {
          "FaceType": "Wall_Corner"
        },
        {
          "FaceType": "Rope"
        },
        {
          "BlockTypeId": "Deco_Iron_Chain_Small"
        },
        {
          "BlockTypeId": "Deco_Iron_Chains_Vertical"
        }
      ]
    },
    "Looping": true,
    "Material": "Solid",
    "Particles": [
      {
        "SystemId": "Block_Gem_Sparks",
        "TargetNodeName": "Glow",
        "Color": "#fff2bf",
        "Scale": 1,
        "DetachedFromModel": false,
        "PositionOffset": {
          "Y": 0.4
        }
      }
    ],
    "Interactions": {
      "Use": {
        "Interactions": [
          {
            "Type": "ChangeState",
            "Changes": {
              "default": "Off",
              "Off": "default"
            }
          }
        ]
      }
    },
    "State": {
      "Definitions": {
        "On": {
          "AmbientSoundEventId": "SFX_Campfire_Default_Loop"
        },
        "Off": {
          "InteractionHint": "server.interactionHints.turnon",
          "Light": null,
          "Particles": null,
          "InteractionSoundEventId": "SFX_Torch_Off",
          "AmbientSoundEventId": null
        }
      }
    },
    "InteractionHint": "server.interactionHints.turnoff",
    "AmbientSoundEventId": "SFX_Campfire_Default_Loop",
    "ParticleColor": "#ff9927"
  },
  "ResourceTypes": [
    {
      "Id": "Fuel"
    },
    {
      "Id": "Charcoal"
    }
  ],
  "Tags": {
    "Type": [
      "Furniture"
    ],
    "Family": [
      "Crude"
    ]
  },
  "Utility": {
    "Usable": true
  },
  "Scale": 1.5,
  "ItemSoundSetId": "ISS_Blocks_Wood"
}



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