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Wind Temple Chandelier
Random item

Wind Temple Chandelier

#Furniture_Temple_Wind_Chandelier

Wind Temple Chandelier
Property Value
Type Furniture
Quality None
Max stack 1
Light output 0
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Wind Temple Chandelier is an item in Hytale, categorized under the Furniture category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

The crafting recipe for Wind Temple Chandelier in Hytale is shown below.

Furniture Workbench Furniture Workbench
1s
Rope
Rope ×2
Copper Ingot
Copper Ingot ×1
Tree Sap
Tree Sap ×5
Wind Temple Chandelier
Wind Temple Chandelier ×1

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Furniture_Temple_Wind_Chandelier.name"
  },
  "PlayerAnimationsId": "Block",
  "Categories": [
    "Furniture.Lighting"
  ],
  "Set": "Furniture_Lumberjack",
  "Recipe": {
    "Input": [
      {
        "ItemId": "Deco_Rope",
        "Quantity": 2
      },
      {
        "ItemId": "Ingredient_Bar_Copper",
        "Quantity": 1
      },
      {
        "ItemId": "Ingredient_Tree_Sap",
        "Quantity": 5
      }
    ],
    "BenchRequirement": [
      {
        "Type": "Crafting",
        "Id": "Furniture_Bench",
        "Categories": [
          "Furniture_Lighting"
        ]
      }
    ]
  },
  "Icon": "Icons/ItemsGenerated/Furniture_Temple_Wind_Chandelier.png",
  "IconProperties": {
    "Scale": 0.5,
    "Rotation": [
      22.5,
      45,
      22.5
    ],
    "Translation": [
      0,
      -0.6
    ]
  },
  "BlockType": {
    "BlockParticleSetId": "Stone",
    "BlockSoundSetId": "Stone",
    "CustomModel": "Blocks/Decorative_Sets/Temple_Wind/Chandelier.blockymodel",
    "CustomModelScale": 1,
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Decorative_Sets/Temple_Wind/Chandelier_Texture.png",
        "Weight": 1
      }
    ],
    "DrawType": "Model",
    "Flags": {},
    "Gathering": {
      "Breaking": {
        "GatherType": "Rocks"
      }
    },
    "Light": {
      "Color": "#ba9",
      "Radius": 0
    },
    "Opacity": "Transparent",
    "RandomRotation": "YawStep1",
    "Looping": true,
    "Material": "Solid",
    "HitboxType": "Chandelier",
    "ParticleColor": "#cb8455",
    "Particles": [
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter",
        "Color": "#ffcd10",
        "Scale": 0.75
      },
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter2",
        "Color": "#ffcd10",
        "Scale": 0.8
      },
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter3",
        "Color": "#ffcd10",
        "Scale": 0.7
      },
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter4",
        "Color": "#ffcd10",
        "Scale": 0.65
      },
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter5",
        "Color": "#ffcd10",
        "Scale": 0.8
      }
    ],
    "Interactions": {
      "Use": {
        "Interactions": [
          {
            "Type": "ChangeState",
            "Changes": {
              "default": "Off",
              "Off": "default"
            }
          }
        ]
      }
    },
    "State": {
      "Definitions": {
        "On": {
          "AmbientSoundEventId": "SFX_Campfire_Default_Loop"
        },
        "Off": {
          "InteractionHint": "server.interactionHints.turnon",
          "Light": null,
          "Particles": null,
          "InteractionSoundEventId": "SFX_Torch_Off",
          "AmbientSoundEventId": null
        }
      }
    },
    "InteractionHint": "server.interactionHints.turnoff",
    "AmbientSoundEventId": "SFX_Campfire_Default_Loop"
  },
  "Tags": {
    "Type": [
      "Furniture"
    ],
    "Family": [
      "Temple"
    ]
  },
  "ItemSoundSetId": "ISS_Blocks_Stone"
}



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