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Deep Grass
Random item

Deep Grass

#Soil_Grass_Deep

Deep Grass
Property Value
Type Soil
Quality None
Max stack 1
Item level 5
Crafting quantity 1
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Deep Grass is an item in Hytale, categorized under the Soil category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

The crafting recipe for Deep Grass in Hytale is shown below.

Farmer's Workbench Farmer's Workbench
0s
Any Soil
Any Soil ×1
Plant Fiber
Plant Fiber ×1
Deep Grass
Deep Grass ×1

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Soil_Grass_Deep.name"
  },
  "ItemLevel": 5,
  "Icon": "Icons/ItemsGenerated/Soil_Grass_Deep.png",
  "Categories": [
    "Blocks.Soils"
  ],
  "PlayerAnimationsId": "Block",
  "Set": "Soil_Grass",
  "Recipe": {
    "TimeSeconds": 0,
    "Input": [
      {
        "ResourceTypeId": "Soils",
        "Quantity": 1
      },
      {
        "ItemId": "Ingredient_Fibre",
        "Quantity": 1
      }
    ],
    "BenchRequirement": [
      {
        "Type": "Crafting",
        "Id": "Farmingbench",
        "Categories": [
          "Decorative"
        ]
      }
    ],
    "OutputQuantity": 1
  },
  "BlockType": {
    "Material": "Solid",
    "DrawType": "Cube",
    "Group": "Grass",
    "Gathering": {
      "Breaking": {
        "GatherType": "Soils",
        "ItemId": "Soil_Dirt"
      }
    },
    "BlockParticleSetId": "Grass_Earth",
    "Textures": [
      {
        "Down": "BlockTextures/Soil_Dirt.png",
        "Sides": "BlockTextures/Soil_Grass_Deep_Side.png",
        "Up": "BlockTextures/Soil_Grass_Deep.png",
        "Weight": 1
      }
    ],
    "ParticleColor": "#47811e",
    "BlockSoundSetId": "Grass",
    "TransitionTexture": "BlockTextures/Transition_Soil_Grass_Deep.png",
    "TransitionToGroups": [
      "Stone",
      "Dirt",
      "Dirt_Dark",
      "Sand",
      "Sand_White",
      "Gravel",
      "Grass",
      "Wood"
    ],
    "TransitionToTag": "Fluid=Water"
  },
  "Tags": {
    "Family": [
      "Grass"
    ],
    "Type": [
      "Soil"
    ]
  },
  "ItemSoundSetId": "ISS_Blocks_Soft"
}



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