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Template Crossbow
Random item

Template Crossbow

#Template_Weapon_Crossbow

Template Crossbow
Property Value
Type Weapon
Quality Template
Max stack 1
Durability 80
Offhand no
Drop on death no

EARLY ACCESS: the contents of this website are a work-in-progress.

▾Table of Contents▾

Introduction

Template Crossbow is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

This item cannot be crafted.

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Template_Weapon_Crossbow.name"
  },
  "PlayerAnimationsId": "Crossbow",
  "Model": "Items/Weapons/Crossbow/Iron.blockymodel",
  "Texture": "Items/Weapons/Crossbow/Iron_Texture.png",
  "Icon": "Icons/ItemsGenerated/Weapon_Crossbow_Iron.png",
  "Reticle": "DefaultMelee",
  "Quality": "Template",
  "Categories": [
    "Items.Weapons"
  ],
  "Utility": {
    "Compatible": true
  },
  "IconProperties": {
    "Scale": 0.5,
    "Translation": [
      -4.11,
      -15.51
    ],
    "Rotation": [
      330,
      90,
      45
    ]
  },
  "Tags": {
    "Type": [
      "Weapon"
    ],
    "Family": [
      "Crossbow"
    ]
  },
  "Interactions": {
    "SwapFrom": "Root_Weapon_Crossbow_Swap_From",
    "Primary": "Root_Weapon_Crossbow_Primary_Signature",
    "Secondary": "Root_Weapon_Crossbow_Secondary_Guard",
    "Ability1": "Root_Weapon_Crossbow_Signature_BigArrow",
    "Ability3": "Root_Common_StatAmmoReload_Entry"
  },
  "InteractionVars": {
    "Arrow_Inventory_Condition": {
      "Interactions": [
        {
          "Type": "ModifyInventory",
          "ItemToRemove": {
            "Id": "Weapon_Arrow_Crude",
            "Quantity": 1
          }
        }
      ]
    },
    "Standard_Projectile_Launch": {
      "Interactions": [
        {
          "$Comment": "Launching the standard projectile",
          "Parent": "Weapon_Crossbow_Shot_Standard_Projectile",
          "Effects": {
            "ItemAnimationId": "Shoot"
          }
        }
      ]
    },
    "Standard_Projectile_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Crossbow_Damage_Standard_Projectile",
          "DamageCalculator": {
            "BaseDamage": {
              "Projectile": 3
            }
          }
        }
      ]
    },
    "Standard_Projectile_Impact": {
      "Interactions": [
        {
          "$Comment": "When the standard projectile hits an entity",
          "Parent": "Weapon_Crossbow_Effects_Standard_Projectile_Impact",
          "Effects": {
            "LocalSoundEventId": "SFX_Arrow_FullCharge_Hit",
            "WorldSoundEventId": "SFX_Arrow_FullCharge_Hit"
          }
        }
      ]
    },
    "Standard_Projectile_Miss": {
      "Interactions": [
        {
          "$Comment": "When the standard projectile hits the ground",
          "Parent": "Common_Projectile_Miss",
          "Effects": {
            "LocalSoundEventId": "SFX_Arrow_FullCharge_Miss",
            "WorldSoundEventId": "SFX_Arrow_FullCharge_Miss"
          }
        }
      ]
    },
    "No_Ammo_Effects": {
      "Interactions": [
        {
          "Parent": "Common_Bow_No_Ammo",
          "Effects": {
            "ItemAnimationId": "Interact",
            "WorldSoundEventId": "SFX_Bow_No_Ammo",
            "LocalSoundEventId": "SFX_Bow_No_Ammo"
          }
        }
      ]
    },
    "Combo_Projectile_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Crossbow_Damage_Combo_Projectile",
          "DamageCalculator": {
            "BaseDamage": {
              "Projectile": 9
            }
          }
        }
      ]
    },
    "Overcharge_Start": {
      "Interactions": [
        {
          "$Comment": "This is played at the start of the Overcharge ability, before loading arrows",
          "Parent": "Weapon_Crossbow_Primary_Overcharge_Start",
          "Effects": {
            "ItemAnimationId": "ReloadReady",
            "WorldSoundEventId": "SFX_Hand_Crossbow_T2_Reload_Start",
            "LocalSoundEventId": "SFX_Hand_Crossbow_T2_Reload_Start_Local"
          }
        }
      ]
    },
    "Overcharge_Projectile_Launch": {
      "Interactions": [
        {
          "$Comment": "Launching the overcharge projectile",
          "Parent": "Weapon_Crossbow_Shot_Standard_Projectile"
        }
      ]
    },
    "Reload_Start": {
      "Parent": "Root_Common_StatAmmoReload_Entry",
      "Interactions": [
        {
          "Parent": "Common_StatAmmoReload_Entry",
          "Rules": {
            "Blocking": [
              "SwapFrom",
              "Primary",
              "Secondary"
            ]
          },
          "Effects": {
            "WorldSoundEventId": "SFX_Hand_Crossbow_T2_Reload_Start",
            "LocalSoundEventId": "SFX_Hand_Crossbow_T2_Reload_Start_Local"
          }
        }
      ]
    },
    "Reload_ItemConsume": {
      "Interactions": [
        {
          "$Comment": "The item to consume for every iteration of reloading",
          "Parent": "Common_StatAmmoReload_ItemConsume",
          "ItemToRemove": {
            "Id": "Weapon_Arrow_Crude",
            "Quantity": 1
          }
        }
      ]
    },
    "Reload_Effects": {
      "Interactions": [
        {
          "$Comment": "The effects to trigger for every iteration of reloading",
          "Parent": "Common_StatAmmoReload_Effects",
          "HorizontalSpeedMultiplier": 0.75,
          "Effects": {
            "ItemAnimationId": "Reload",
            "WorldSoundEventId": "SFX_Hand_Crossbow_T2_Load",
            "LocalSoundEventId": "SFX_Hand_Crossbow_T2_Load_Local"
          }
        }
      ]
    },
    "Reload_StatModifier": {
      "Interactions": [
        {
          "$Comment": "The stat modification to perform for every iteration of reloading",
          "Parent": "Common_StatAmmoReload_StatModifier",
          "HorizontalSpeedMultiplier": 0.75,
          "EffectId": {
            "StatModifiers": {
              "Ammo": 1
            }
          }
        }
      ]
    },
    "Signature_Activate_Effects": {
      "Interactions": [
        {
          "Type": "Simple",
          "Effects": {
            "WorldSoundEventId": "SFX_Bow_T2_Signature_Nock",
            "LocalSoundEventId": "SFX_Bow_T2_Signature_Nock_Local"
          }
        }
      ]
    },
    "Signature_BigArrow_Launch": {
      "Interactions": [
        {
          "$Comment": "Signature BigArrow - Fast, flat trajectory with big impact",
          "Parent": "Weapon_Crossbow_Signature_BigArrow_Shot"
        }
      ]
    },
    "Signature_BigArrow_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Crossbow_Damage_Signature_Projectile",
          "DamageCalculator": {
            "BaseDamage": {
              "Projectile": 46
            }
          }
        }
      ]
    },
    "Signature_BigArrow_Miss": {
      "Interactions": [
        {
          "Parent": "Common_Projectile_Miss",
          "Effects": {
            "LocalSoundEventId": "SFX_Arrow_FullCharge_Miss",
            "WorldSoundEventId": "SFX_Arrow_FullCharge_Miss"
          }
        }
      ]
    },
    "Guard_Start_StaminaCost": {
      "Interactions": [
        {
          "$Comment": "The amount of stamina consumed upon starting guarding",
          "Type": "ChangeStat",
          "StatModifiers": {
            "Stamina": -0.5
          }
        }
      ]
    },
    "Guard_Wield": {
      "Interactions": [
        {
          "$Comment": "Actively guarding with the weapon",
          "Parent": "Weapon_Crossbow_Secondary_Guard_Wield",
          "Effects": {
            "WorldSoundEventId": "SFX_Hand_Crossbow_T1_Raise",
            "LocalSoundEventId": "SFX_Hand_Crossbow_T1_Raise_Local"
          },
          "StaminaCost": {
            "Value": 7,
            "CostType": "Damage"
          },
          "BlockedEffects": {
            "WorldSoundEventId": "SFX_Hand_Crossbow_T1_Block_Impact"
          }
        }
      ]
    },
    "Guard_Bash": {
      "Interactions": [
        {
          "Type": "ApplyEffect",
          "EffectId": "Stamina_Broken_Immune"
        },
        {
          "$Comment": "Effects and stamina consumed upon a guard bash",
          "Parent": "Weapon_Crossbow_Secondary_Guard_Bash",
          "Effects": {
            "WorldSoundEventId": "SFX_Hand_Crossbow_T1_Shove",
            "LocalSoundEventId": "SFX_Hand_Crossbow_T1_Shove_Local"
          },
          "StatModifiers": {
            "Stamina": -2
          }
        }
      ]
    },
    "Guard_Bash_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Crossbow_Secondary_Guard_Bash_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 0
            }
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_T1_Impact_Blunt",
            "LocalSoundEventId": "SFX_T1_Impact_Blunt"
          }
        }
      ]
    }
  },
  "Weapon": {
    "EntityStatsToClear": [
      "SignatureEnergy",
      "SignatureCharges",
      "Ammo"
    ],
    "StatModifiers": {
      "Ammo": [
        {
          "Amount": 6,
          "CalculationType": "Additive"
        }
      ],
      "SignatureEnergy": [
        {
          "Amount": 5,
          "CalculationType": "Additive"
        }
      ],
      "SignatureCharges": [
        {
          "Amount": 1,
          "CalculationType": "Additive"
        }
      ]
    }
  },
  "DisplayEntityStatsHUD": [
    "Ammo"
  ],
  "ItemAppearanceConditions": {
    "SignatureEnergy": [
      {
        "Condition": [
          100,
          100
        ],
        "ConditionValueType": "Percent",
        "Particles": [
          {
            "SystemId": "Sword_Signature_Ready",
            "TargetNodeName": "Main",
            "PositionOffset": {
              "X": 0
            },
            "TargetEntityPart": "PrimaryItem"
          }
        ]
      }
    ],
    "SignatureCharges": [
      {
        "Condition": [
          1,
          100
        ],
        "ConditionValueType": "Percent",
        "LocalSoundEventId": "SFX_Bow_T2_Signature_Loop_Local",
        "WorldSoundEventId": "SFX_Bow_T2_Signature_Loop",
        "Particles": [
          {
            "SystemId": "Crossbow_Signature_Status",
            "TargetNodeName": "Main",
            "PositionOffset": {
              "X": 0,
              "Y": 0,
              "Z": 0
            },
            "Scale": 1,
            "TargetEntityPart": "PrimaryItem"
          }
        ],
        "ModelVFXId": "Crossbow_Signature_Status",
        "FirstPersonParticles": [
          {
            "SystemId": "Crossbow_Signature_Status_FP"
          }
        ]
      }
    ]
  },
  "ClipsGeometry": false,
  "Consumable": false,
  "ItemSoundSetId": "ISS_Weapons_Wood",
  "MaxDurability": 80,
  "DurabilityLossOnHit": 0.28
}



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