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Clearshot Arrow
Random item

Clearshot Arrow

#Weapon_Arrow_Clearshot

Clearshot Arrow
Property Value
Type Weapon
Quality Common
Max stack 40
Item level 55
Offhand no
Drop on death no

EARLY ACCESS: the contents of this website are a work-in-progress.

▾Table of Contents▾

Introduction

Clearshot Arrow is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

This item cannot be crafted.

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Weapon_Arrow_Clearshot.name"
  },
  "Categories": [
    "Items.Weapons"
  ],
  "Quality": "Common",
  "ItemLevel": 55,
  "PlayerAnimationsId": "Dagger",
  "IconProperties": {
    "Scale": 0.5,
    "Rotation": [
      45.0,
      90.0,
      0.0
    ],
    "Translation": [
      -25.0,
      -25.0
    ]
  },
  "Model": "Items/Weapons/Arrow/Arrow.blockymodel",
  "Texture": "Items/Weapons/Arrow/Iron_Texture.png",
  "Icon": "Icons/ItemsGenerated/Weapon_Arrow_Clearshot.png",
  "Interactions": {
    "Primary": "Knife_Attack",
    "Secondary": "Knife_Block"
  },
  "InteractionVars": {
    "Knife_Block_Damage": "Knife_Block_Damage",
    "Knife_Swing_Left_Effect": {
      "Interactions": [
        {
          "Parent": "Knife_Swing_Left_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Axe_Special_Swing"
          }
        }
      ]
    },
    "Knife_Swing_Left_Damage": {
      "Interactions": [
        {
          "Parent": "Knife_Swing_Left_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 10
            },
            "RandomPercentageModifier": 0.1
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Special_Impact"
          }
        }
      ]
    },
    "Knife_Swing_Right_Effect": {
      "Interactions": [
        {
          "Parent": "Knife_Swing_Right_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Axe_Special_Swing"
          }
        }
      ]
    },
    "Knife_Swing_Right_Damage": {
      "Interactions": [
        {
          "Parent": "Knife_Swing_Right_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 10
            },
            "RandomPercentageModifier": 0.1
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Special_Impact"
          }
        }
      ]
    },
    "Knife_Stab_Effect": {
      "Interactions": [
        {
          "Parent": "Knife_Stab_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Axe_Special_Swing"
          }
        }
      ]
    },
    "Knife_Stab_Damage": {
      "Interactions": [
        {
          "Parent": "Knife_Stab_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 10
            },
            "RandomPercentageModifier": 0.1
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Special_Impact"
          }
        }
      ]
    },
    "Knife_Lunge_Effect": {
      "Interactions": [
        {
          "Parent": "Knife_Lunge_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Axe_Special_Swing"
          }
        }
      ]
    },
    "Knife_Lunge_Damage": {
      "Interactions": [
        {
          "Parent": "Knife_Lunge_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 10
            },
            "RandomPercentageModifier": 0.1
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Special_Impact"
          }
        }
      ]
    },
    "Knife_Throw_Charged_Projectile": {
      "Interactions": [
        {
          "Parent": "Knife_Throw_Charged_Projectile",
          "ProjectileId": "Arrow_HalfCharge"
        }
      ]
    }
  },
  "MaxStack": 40,
  "DroppedItemAnimation": "Items/Animations/Dropped/Dropped_Diagonal_Left.blockyanim",
  "Tags": {
    "Type": [
      "Weapon"
    ],
    "Family": [
      "Arrow"
    ]
  },
  "Weapon": {},
  "ItemSoundSetId": "ISS_Weapons_Arrows"
}



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