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Darkwood Gate
Random item

Darkwood Gate

#Wood_Darkwood_Fence_Gate

Darkwood Gate
Property Value
Type Wood
Quality None
Max stack 1
Crafting quantity 1
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Darkwood Gate is an item in Hytale, categorized under the Wood category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

The crafting recipe for Darkwood Gate in Hytale is shown below.

Builder's Workbench Builder's Workbench
1s
Darkwood
Darkwood ×1
Darkwood Gate
Darkwood Gate ×1

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Wood_Darkwood_Fence_Gate.name"
  },
  "Parent": "Wood_Softwood_Fence_Gate",
  "Icon": "Icons/ItemsGenerated/Wood_Darkwood_Fence_Gate.png",
  "Set": "Wood_Darkwood_Planks",
  "Recipe": {
    "Input": [
      {
        "ResourceTypeId": "Wood_Darkwood",
        "Quantity": 1
      }
    ],
    "BenchRequirement": [
      {
        "Id": "Builders",
        "Type": "StructuralCrafting",
        "Categories": [
          "Gate"
        ]
      }
    ],
    "OutputQuantity": 1
  },
  "BlockType": {
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Structures/Fences/Fence_Darkwood_Gate_Texture.png",
        "Weight": 1
      }
    ],
    "ParticleColor": "#482626",
    "State": {
      "Definitions": {
        "CloseDoorIn": {
          "InteractionSoundEventId": "SFX_Door_Desert_Close",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Close_In.blockyanim"
        },
        "CloseDoorOut": {
          "InteractionSoundEventId": "SFX_Door_Desert_Close",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Close_Out.blockyanim"
        },
        "DoorBlocked": {},
        "OpenDoorIn": {
          "HitboxType": "Fence_Gate_Open_In",
          "InteractionHitboxType": "Fence_Gate_Open_In_Interaction",
          "InteractionSoundEventId": "SFX_Door_Desert_Open",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Open_In.blockyanim"
        },
        "OpenDoorOut": {
          "HitboxType": "Fence_Gate_Open_Out",
          "InteractionHitboxType": "Fence_Gate_Open_Out_Interaction",
          "InteractionSoundEventId": "SFX_Door_Desert_Open",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Open_Out.blockyanim"
        }
      }
    },
    "ConnectedBlockRuleSet": {
      "Type": "CustomTemplate",
      "TemplateShapeBlockPatterns": {
        "Gate": "Wood_Darkwood_Fence_Gate,*Wood_Darkwood_Fence_Gate_State_Definitions_OpenDoorIn,*Wood_Darkwood_Fence_Gate_State_Definitions_OpenDoorOut,*Wood_Darkwood_Fence_Gate_State_Definitions_CloseDoorIn,*Wood_Darkwood_Fence_Gate_State_Definitions_CloseDoorOut,*Wood_Darkwood_Fence_Gate_State_Definitions_DoorBlocked"
      },
      "TemplateShapeAssetId": "WallConnectedBlockTemplate"
    },
    "BlockSoundSetId": "Wood"
  }
}



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