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Copper Helm
Random item

Copper Helm

#Armor_Copper_Head

Copper Helm
Property Value
Type Armor
Quality Common
Max stack 1
Item level 10
Durability 80
Crafting time 3 seconds
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Copper Helm is an item in Hytale, categorized under the Armor category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

The crafting recipe for Copper Helm in Hytale is shown below.

Armorer's Workbench Armorer's Workbench
3s
Copper Ingot
Copper Ingot ×6
Plant Fiber
Plant Fiber ×2
Copper Helm
Copper Helm ×1

Salvaging

Copper Helm can be salvaged at a Salvager's Workbench in order to gather the following materials.

Salvager's Workbench Salvager's Workbench
1s
Copper Helm
Copper Helm ×1
Copper Ore
Copper Ore ×2
Plant Fiber
Plant Fiber ×1

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Armor_Copper_Head.name"
  },
  "Parent": "Armor_Iron_Head",
  "ItemLevel": 10,
  "Icon": "Icons/ItemsGenerated/Armor_Copper_Head.png",
  "Model": "Items/Armors/Copper/Head.blockymodel",
  "Texture": "Items/Armors/Copper/Head_Texture.png",
  "Recipe": {
    "Input": [
      {
        "ItemId": "Ingredient_Bar_Copper",
        "Quantity": 6
      },
      {
        "ItemId": "Ingredient_Fibre",
        "Quantity": 2
      }
    ],
    "BenchRequirement": [
      {
        "Id": "Armor_Bench",
        "Type": "Crafting",
        "Categories": [
          "Armor_Head"
        ]
      }
    ],
    "KnowledgeRequired": false,
    "TimeSeconds": 3
  },
  "Armor": {
    "ArmorSlot": "Head",
    "BaseDamageResistance": 0,
    "CosmeticsToHide": [
      "EarAccessory",
      "Ear",
      "Haircut",
      "HeadAccessory"
    ],
    "DamageResistance": {
      "Physical": [
        {
          "Amount": 0.036,
          "CalculationType": "Multiplicative"
        }
      ],
      "Projectile": [
        {
          "Amount": 0.036,
          "CalculationType": "Multiplicative"
        }
      ]
    },
    "StatModifiers": {
      "Health": [
        {
          "Amount": 5,
          "CalculationType": "Additive"
        }
      ]
    }
  },
  "MaxDurability": 80,
  "Tags": {
    "Type": [
      "Armor"
    ],
    "Family": [
      "Copper"
    ]
  },
  "ItemSoundSetId": "ISS_Armor_Heavy",
  "DurabilityLossOnHit": 0.5,
  "Quality": "Common"
}



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