Salvager's Workbench is an item in Hytale, categorized under the Bench category.
It was added in Hytale's Initial Release on January 13th, 2026.
No description available.
Can be used to break down some items into base materials.
The crafting recipe for Salvager's Workbench in Hytale is shown below.
This item cannot be salvaged.
Below is the item's .json data as extracted from the game files.
Click here to view the full file.
{
"TranslationProperties": {
"Name": "server.items.Bench_Salvage.name",
"Description": "server.items.Bench_Salvage.description"
},
"Icon": "Icons/ItemsGenerated/Bench_Salvage.png",
"Categories": [
"Furniture.Benches"
],
"Recipe": {
"Input": [
{
"ItemId": "Ingredient_Bar_Iron",
"Quantity": 6
},
{
"ResourceTypeId": "Wood_Trunk",
"Quantity": 5
},
{
"ResourceTypeId": "Rock",
"Quantity": 5
}
],
"BenchRequirement": [
{
"Type": "Crafting",
"Categories": [
"Workbench_Crafting"
],
"Id": "Workbench",
"RequiredTierLevel": 2
}
],
"TimeSeconds": 3
},
"BlockType": {
"Material": "Solid",
"DrawType": "Model",
"Opacity": "Transparent",
"CustomModel": "Blocks/Benches/Salvage.blockymodel",
"CustomModelTexture": [
{
"Texture": "Blocks/Benches/Salvage_Off_Texture.png",
"Weight": 1
}
],
"VariantRotation": "NESW",
"Bench": {
"Type": "Processing",
"Input": [
{
"FilterValidIngredients": true
}
],
"ExtraOutput": {
"Outputs": [
{
"ItemId": "Ingredient_Charcoal"
}
],
"PerFuelItemsConsumed": 2
},
"OutputSlotsCount": 4,
"LocalOpenSoundEventId": "SFX_Furnace_Bench_Open",
"LocalCloseSoundEventId": "SFX_Furnace_Bench_Close",
"CompletedSoundEventId": "SFX_Furnace_Bench_Processing_Complete",
"EndSoundEventId": "SFX_Furnace_Bench_Processing_End",
"FailedSoundEventId": "SFX_Generic_Crafting_Failed",
"Id": "Salvagebench"
},
"State": {
"Id": "processingBench",
"Definitions": {
"Processing": {
"Looping": true,
"Light": {
"Color": "#B72"
},
"CustomModelTexture": [
{
"Texture": "Blocks/Benches/Salvage_Texture.png",
"Weight": 1
}
],
"AmbientSoundEventId": "SFX_Furnace_Bench_Processing",
"CustomModelAnimation": "Blocks/Benches/Salvage_Processing.blockyanim"
},
"ProcessCompleted": {
"Light": {
"Color": "#B72"
},
"CustomModelTexture": [
{
"Texture": "Blocks/Benches/Salvage_Texture.png",
"Weight": 1
}
],
"AmbientSoundEventId": "SFX_Furnace_Bench_Processing",
"Looping": true,
"CustomModelAnimation": "Blocks/Benches/Salvage_Processing.blockyanim"
}
}
},
"Gathering": {
"Breaking": {
"GatherType": "Benches"
}
},
"HitboxType": "Bench_Salvage",
"BlockParticleSetId": "Stone",
"Support": {
"Down": [
{
"FaceType": "Full"
}
]
},
"BlockSoundSetId": "Stone",
"Interactions": {
"Use": "Open_Processing_Bench"
}
},
"PlayerAnimationsId": "Block",
"IconProperties": {
"Scale": 0.4,
"Rotation": [
22.5,
45,
22.5
],
"Translation": [
2,
-21
]
},
"Tags": {
"Type": [
"Bench"
]
},
"MaxStack": 1,
"ItemLevel": 8,
"ItemSoundSetId": "ISS_Blocks_Wood"
}