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Salvager's Workbench
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Salvager's Workbench

#Bench_Salvage

Salvager's Workbench
Property Value
Type Bench
Quality None
Max stack 1
Item level 8
Crafting time 3 seconds
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Salvager's Workbench is an item in Hytale, categorized under the Bench category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Tooltip

Can be used to break down some items into base materials.

Crafting recipe

The crafting recipe for Salvager's Workbench in Hytale is shown below.

Workbench Workbench
2
3s
Iron Ingot
Iron Ingot ×6
Any Tree Log
Any Tree Log ×5
Any Stone
Any Stone ×5
Salvager's Workbench
Salvager's Workbench ×1

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Bench_Salvage.name",
    "Description": "server.items.Bench_Salvage.description"
  },
  "Icon": "Icons/ItemsGenerated/Bench_Salvage.png",
  "Categories": [
    "Furniture.Benches"
  ],
  "Recipe": {
    "Input": [
      {
        "ItemId": "Ingredient_Bar_Iron",
        "Quantity": 6
      },
      {
        "ResourceTypeId": "Wood_Trunk",
        "Quantity": 5
      },
      {
        "ResourceTypeId": "Rock",
        "Quantity": 5
      }
    ],
    "BenchRequirement": [
      {
        "Type": "Crafting",
        "Categories": [
          "Workbench_Crafting"
        ],
        "Id": "Workbench",
        "RequiredTierLevel": 2
      }
    ],
    "TimeSeconds": 3
  },
  "BlockType": {
    "Material": "Solid",
    "DrawType": "Model",
    "Opacity": "Transparent",
    "CustomModel": "Blocks/Benches/Salvage.blockymodel",
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Benches/Salvage_Off_Texture.png",
        "Weight": 1
      }
    ],
    "VariantRotation": "NESW",
    "Bench": {
      "Type": "Processing",
      "Input": [
        {
          "FilterValidIngredients": true
        }
      ],
      "ExtraOutput": {
        "Outputs": [
          {
            "ItemId": "Ingredient_Charcoal"
          }
        ],
        "PerFuelItemsConsumed": 2
      },
      "OutputSlotsCount": 4,
      "LocalOpenSoundEventId": "SFX_Furnace_Bench_Open",
      "LocalCloseSoundEventId": "SFX_Furnace_Bench_Close",
      "CompletedSoundEventId": "SFX_Furnace_Bench_Processing_Complete",
      "EndSoundEventId": "SFX_Furnace_Bench_Processing_End",
      "FailedSoundEventId": "SFX_Generic_Crafting_Failed",
      "Id": "Salvagebench"
    },
    "State": {
      "Id": "processingBench",
      "Definitions": {
        "Processing": {
          "Looping": true,
          "Light": {
            "Color": "#B72"
          },
          "CustomModelTexture": [
            {
              "Texture": "Blocks/Benches/Salvage_Texture.png",
              "Weight": 1
            }
          ],
          "AmbientSoundEventId": "SFX_Furnace_Bench_Processing",
          "CustomModelAnimation": "Blocks/Benches/Salvage_Processing.blockyanim"
        },
        "ProcessCompleted": {
          "Light": {
            "Color": "#B72"
          },
          "CustomModelTexture": [
            {
              "Texture": "Blocks/Benches/Salvage_Texture.png",
              "Weight": 1
            }
          ],
          "AmbientSoundEventId": "SFX_Furnace_Bench_Processing",
          "Looping": true,
          "CustomModelAnimation": "Blocks/Benches/Salvage_Processing.blockyanim"
        }
      }
    },
    "Gathering": {
      "Breaking": {
        "GatherType": "Benches"
      }
    },
    "HitboxType": "Bench_Salvage",
    "BlockParticleSetId": "Stone",
    "Support": {
      "Down": [
        {
          "FaceType": "Full"
        }
      ]
    },
    "BlockSoundSetId": "Stone",
    "Interactions": {
      "Use": "Open_Processing_Bench"
    }
  },
  "PlayerAnimationsId": "Block",
  "IconProperties": {
    "Scale": 0.4,
    "Rotation": [
      22.5,
      45,
      22.5
    ],
    "Translation": [
      2,
      -21
    ]
  },
  "Tags": {
    "Type": [
      "Bench"
    ]
  },
  "MaxStack": 1,
  "ItemLevel": 8,
  "ItemSoundSetId": "ISS_Blocks_Wood"
}



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