Campfire is an item in Hytale, categorized under the Bench category.
It was added in Hytale's Initial Release on January 13th, 2026.
No description available.
Cook basic meals.
To many an adventurer, the humble campfire is all it takes to declare a place "home." Unshakeable bonds can be forged while basking in its warmth and all great tales have sparked from its embers.
The crafting recipe for Campfire in Hytale is shown below.
This item cannot be salvaged.
Below is the item's .json data as extracted from the game files.
Click here to view the full file.
{
"TranslationProperties": {
"Name": "server.items.Bench_Campfire.name",
"Description": "server.items.Bench_Campfire.description"
},
"Categories": [
"Blocks.Deco"
],
"Recipe": {
"TimeSeconds": 1,
"Input": [
{
"ItemId": "Ingredient_Stick",
"Quantity": 4
},
{
"ResourceTypeId": "Rubble",
"Quantity": 2
}
],
"BenchRequirement": [
{
"Type": "Crafting",
"Categories": [
"Tools"
],
"Id": "Fieldcraft"
},
{
"Id": "Workbench",
"Type": "Crafting",
"Categories": [
"Workbench_Survival"
]
}
]
},
"BlockType": {
"Material": "Solid",
"DrawType": "Model",
"ParticleColor": "#6b3820",
"Opacity": "Transparent",
"CustomModel": "Blocks/Benches/Campfire_Billycan.blockymodel",
"CustomModelTexture": [
{
"Weight": 1,
"Texture": "Blocks/Benches/Campfire_Billycan_Texture.png"
}
],
"CustomModelScale": 1,
"HitboxType": "Bench_Campfire",
"Flags": {
"IsStackable": false
},
"Bench": {
"Type": "Processing",
"AllowNoInputProcessing": true,
"Input": [
{
"FilterValidIngredients": true
},
{
"FilterValidIngredients": true
}
],
"Fuel": [
{
"ResourceTypeId": "Fuel",
"Icon": "Icons/Processing/FuelSlotIcon.png"
}
],
"ExtraOutput": {
"Outputs": [
{
"ItemId": "Ingredient_Charcoal"
}
],
"PerFuelItemsConsumed": 2,
"IgnoredFuelSources": [
{
"ItemId": "Ingredient_Charcoal"
},
{
"ItemId": "Ingredient_Fibre"
},
{
"ItemId": "Ingredient_Tree_Sap"
}
]
},
"OutputSlotsCount": 4,
"Id": "Campfire",
"LocalOpenSoundEventId": "SFX_Campfire_Open_Local",
"LocalCloseSoundEventId": "SFX_Campfire_Close_Local",
"EndSoundEventId": "SFX_Campfire_Processing_End",
"FailedSoundEventId": "SFX_Campfire_Processing_Failed"
},
"State": {
"Id": "processingBench",
"Definitions": {
"Processing": {
"Looping": true,
"Light": {
"Color": "#ecb"
},
"CustomModel": "Blocks/Benches/Campfire_Billycan.blockymodel",
"CustomModelTexture": [
{
"Weight": 1,
"Texture": "Blocks/Benches/Campfire_Billycan_Texture.png"
}
],
"AmbientSoundEventId": "SFX_Campfire_Processing",
"Particles": [
{
"SystemId": "Campfire_New_Cartoon",
"Scale": 1
}
]
},
"ProcessCompleted": {
"Light": {
"Color": "#ecb"
},
"CustomModel": "Blocks/Benches/Campfire_Billycan.blockymodel",
"CustomModelTexture": [
{
"Weight": 1,
"Texture": "Blocks/Benches/Campfire_Billycan_Texture.png"
}
],
"Looping": true,
"Particles": [
{
"SystemId": "Campfire_New_Cartoon",
"Scale": 1
}
]
}
}
},
"Gathering": {
"Breaking": {
"GatherType": "Benches"
}
},
"CustomModelAnimation": "Blocks/Animations/Fire/Fire_Burn.blockyanim",
"BlockParticleSetId": "Wood",
"Support": {
"Down": [
{
"FaceType": "Full"
}
]
},
"BlockSoundSetId": "Campfire",
"VariantRotation": "NESW",
"Looping": true,
"Interactions": {
"Use": "Open_Processing_Bench"
}
},
"PlayerAnimationsId": "Block",
"IconProperties": {
"Scale": 0.58823,
"Translation": [
-3.9,
-14.1
],
"Rotation": [
22.5,
45,
22.5
]
},
"Icon": "Icons/ItemsGenerated/Bench_Campfire.png",
"Tags": {
"Type": [
"Bench"
]
},
"MaxStack": 1,
"ItemSoundSetId": "ISS_Blocks_Wood"
}