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Cooked Wildmeat
Random item

Cooked Wildmeat

#Food_Wildmeat_Cooked

Cooked Wildmeat
Property Value
Type Food
Quality Common
Max stack 25
Crafting time 2 seconds
Offhand no
Drop on death yes

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▾Table of Contents▾

Introduction

Cooked Wildmeat is an item in Hytale, categorized under the Food category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Tooltip

Instantly restores 5% health and grants:

• Health Regen I
• Health Boost I

Duration: 0:45

Crafting recipe

The crafting recipe for Cooked Wildmeat in Hytale is shown below.

Campfire Campfire
2s
Any type of Raw Meat
Any type of Raw Meat ×1
Cooked Wildmeat
Cooked Wildmeat ×1

Salvaging

This item cannot be salvaged.

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Food_Wildmeat_Cooked.name",
    "Description": "server.items.Food_Wildmeat_Cooked.description"
  },
  "Parent": "Template_Food",
  "Interactions": {
    "Secondary": "Root_Secondary_Consume_Food_T1"
  },
  "Quality": "Common",
  "Icon": "Icons/ItemsGenerated/Food_Wildmeat_Cooked.png",
  "PlayerAnimationsId": {
    "Parent": "Item",
    "Animations": {
      "Consume": {
        "FirstPerson": "Characters/Animations/Items/Main_Handed/Item/Attacks/Eat_Side/Eat_Side_FPS.blockyanim",
        "ThirdPerson": "Characters/Animations/Items/Main_Handed/Item/Attacks/Eat_Side/Eat_Side.blockyanim",
        "Speed": 1,
        "Looping": true
      }
    }
  },
  "BlockType": {
    "Material": "Empty",
    "DrawType": "Model",
    "CustomModel": "Items/Consumables/Food/Wildmeat.blockymodel",
    "CustomModelTexture": [
      {
        "Texture": "Items/Consumables/Food/Wildmeat_Cooked.png",
        "Weight": 1
      }
    ],
    "ParticleColor": "#d5825d",
    "CustomModelScale": 0.5
  },
  "Recipe": {
    "Input": [
      {
        "ResourceTypeId": "Meats",
        "Quantity": 1
      }
    ],
    "BenchRequirement": [
      {
        "Id": "Campfire",
        "Type": "Processing"
      }
    ],
    "TimeSeconds": 2
  },
  "InteractionVars": {
    "Consume_Charge": {
      "Interactions": [
        {
          "Parent": "Consume_Charge_Food_T1_Inner",
          "Effects": {
            "Particles": [
              {
                "SystemId": "Food_Eat",
                "Color": "#AE5C40",
                "TargetNodeName": "Mouth",
                "TargetEntityPart": "Entity"
              }
            ]
          }
        }
      ]
    },
    "Effect": {
      "Interactions": [
        {
          "Type": "ApplyEffect",
          "EffectId": "Food_Instant_Heal_T1"
        },
        "HealthRegen_TierCheck_T1",
        "Meat_TierCheck_T1"
      ]
    }
  },
  "MaxStack": 25,
  "Scale": 2,
  "DropOnDeath": true
}



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