Template Shortbow is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.
No description available.
This item cannot be crafted.
This item cannot be salvaged.
Below is the item's .json data as extracted from the game files.
Click here to view the full file.
{
"TranslationProperties": {
"Name": "server.items.Template_Weapon_Shortbow.name"
},
"Model": "Items/Weapons/Bow/Iron.blockymodel",
"Texture": "Items/Weapons/Bow/Iron_Texture.png",
"Icon": "Icons/ItemsGenerated/Weapon_Bow_Crude.png",
"DroppedItemAnimation": "Items/Animations/Dropped/Dropped_Diagonal_Left.blockyanim",
"PlayerAnimationsId": "Bow",
"Reticle": "DefaultMelee",
"Quality": "Template",
"ItemLevel": 5,
"Categories": [
"Items.Weapons"
],
"IconProperties": {
"Scale": 0.4,
"Translation": [
-25,
-39
],
"Rotation": [
45,
90,
0
]
},
"Interactions": {
"Primary": "Root_Weapon_Shortbow_Primary_Shoot",
"Secondary": "Root_Weapon_Shortbow_Secondary_Guard",
"Ability1": "Root_Weapon_Shortbow_Signature_Volley"
},
"InteractionVars": {
"Primary_Shoot_Charge": {
"Interactions": [
{
"$Comment": "Charging up a standard primary shot",
"Parent": "Weapon_Shortbow_Primary_Shoot_Charge",
"Effects": {
"ClearSoundEventOnFinish": true,
"WorldSoundEventId": "SFX_Bow_T2_Draw",
"LocalSoundEventId": "SFX_Bow_T2_Draw_Local"
},
"HorizontalSpeedMultiplier": 0.667
}
]
},
"Primary_Shoot_Strength_0": {
"Interactions": [
{
"$Comment": "Launching a shot with 0.0s charge",
"Parent": "Weapon_Shortbow_Primary_Shoot_Strength_0"
}
]
},
"Primary_Shoot_Strength_1": {
"Interactions": [
{
"$Comment": "Launching a shot with 0.3s charge",
"Parent": "Weapon_Shortbow_Primary_Shoot_Strength_1"
}
]
},
"Primary_Shoot_Strength_2": {
"Interactions": [
{
"$Comment": "Launching a shot with 0.6s charge",
"Parent": "Weapon_Shortbow_Primary_Shoot_Strength_2"
}
]
},
"Primary_Shoot_Strength_3": {
"Interactions": [
{
"$Comment": "Launching a shot with 0.9s charge",
"Parent": "Weapon_Shortbow_Primary_Shoot_Strength_3"
}
]
},
"Primary_Shoot_Strength_4": {
"Interactions": [
{
"$Comment": "Launching a shot with full charge (1.2s+)",
"Parent": "Weapon_Shortbow_Primary_Shoot_Strength_4"
}
]
},
"Primary_Shoot_Damage_Strength_0": {
"Interactions": [
{
"Parent": "Weapon_Shortbow_Primary_Shoot_Damage_Strength_0",
"DamageCalculator": {
"BaseDamage": {
"Projectile": 6
}
}
}
]
},
"Primary_Shoot_Damage_Strength_1": {
"Interactions": [
{
"Parent": "Weapon_Shortbow_Primary_Shoot_Damage_Strength_1",
"DamageCalculator": {
"BaseDamage": {
"Projectile": 10
}
}
}
]
},
"Primary_Shoot_Damage_Strength_2": {
"Interactions": [
{
"Parent": "Weapon_Shortbow_Primary_Shoot_Damage_Strength_2",
"DamageCalculator": {
"BaseDamage": {
"Projectile": 12
}
}
}
]
},
"Primary_Shoot_Damage_Strength_3": {
"Interactions": [
{
"Parent": "Weapon_Shortbow_Primary_Shoot_Damage_Strength_3",
"DamageCalculator": {
"BaseDamage": {
"Projectile": 14
}
}
}
]
},
"Primary_Shoot_Damage_Strength_4": {
"Interactions": [
{
"Parent": "Weapon_Shortbow_Primary_Shoot_Damage_Strength_4",
"DamageCalculator": {
"BaseDamage": {
"Projectile": 15
}
}
}
]
},
"Primary_Shoot_Impact_Strength_0": {
"Interactions": [
{
"$Comment": "Effects played when basic primary arrow impacts an entity",
"Parent": "Common_Projectile_Impact_Effects",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_NoCharge_Hit",
"WorldSoundEventId": "SFX_Arrow_NoCharge_Hit"
}
}
]
},
"Primary_Shoot_Impact_Strength_1": {
"Interactions": [
{
"$Comment": "Effects played when basic primary arrow impacts an entity",
"Parent": "Common_Projectile_Impact_Effects",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_HalfCharge_Hit",
"WorldSoundEventId": "SFX_Arrow_HalfCharge_Hit"
}
}
]
},
"Primary_Shoot_Impact_Strength_2": {
"Interactions": [
{
"$Comment": "Effects played when 0.4s charge arrow impacts an entity",
"Parent": "Common_Projectile_Impact_Effects",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_HalfCharge_Hit",
"WorldSoundEventId": "SFX_Arrow_HalfCharge_Hit"
}
}
]
},
"Primary_Shoot_Impact_Strength_3": {
"Interactions": [
{
"$Comment": "Effects played when 0.6s charge arrow impacts an entity",
"Parent": "Common_Projectile_Impact_Effects",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_FullCharge_Hit",
"WorldSoundEventId": "SFX_Arrow_FullCharge_Hit"
}
}
]
},
"Primary_Shoot_Impact_Strength_4": {
"Interactions": [
{
"$Comment": "Effects played when full charge arrow impacts an entity",
"Parent": "Common_Projectile_Impact_Effects",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_FullCharge_Hit",
"WorldSoundEventId": "SFX_Arrow_FullCharge_Hit"
}
}
]
},
"Primary_Shoot_Miss_Strength_0": {
"Interactions": [
{
"Parent": "Common_Projectile_Miss",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_NoCharge_Miss",
"WorldSoundEventId": "SFX_Arrow_NoCharge_Miss"
}
}
]
},
"Primary_Shoot_Miss_Strength_1": {
"Interactions": [
{
"Parent": "Common_Projectile_Miss",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_HalfCharge_Miss",
"WorldSoundEventId": "SFX_Arrow_HalfCharge_Miss"
}
}
]
},
"Primary_Shoot_Miss_Strength_2": {
"Interactions": [
{
"Parent": "Common_Projectile_Miss",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_HalfCharge_Miss",
"WorldSoundEventId": "SFX_Arrow_HalfCharge_Miss"
}
}
]
},
"Primary_Shoot_Miss_Strength_3": {
"Interactions": [
{
"Parent": "Common_Projectile_Miss",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_FullCharge_Miss",
"WorldSoundEventId": "SFX_Arrow_FullCharge_Miss"
}
}
]
},
"Primary_Shoot_Miss_Strength_4": {
"Interactions": [
{
"Parent": "Common_Projectile_Miss",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_FullCharge_Miss",
"WorldSoundEventId": "SFX_Arrow_FullCharge_Miss"
}
}
]
},
"Signature_Activate_Effects": {
"Interactions": [
{
"Type": "Simple",
"Effects": {
"WorldSoundEventId": "SFX_Bow_T2_Signature_Nock",
"LocalSoundEventId": "SFX_Bow_T2_Signature_Nock_Local"
}
}
]
},
"Signature_Volley_Charge": {
"Interactions": [
{
"$Comment": "Charging the signature volley attack",
"Parent": "Weapon_Shortbow_Signature_Volley_Charge",
"Effects": {
"WorldSoundEventId": "SFX_Bow_T2_Draw",
"LocalSoundEventId": "SFX_Bow_T2_Draw_Local"
},
"HorizontalSpeedMultiplier": 0.667
}
]
},
"Signature_Volley_Effects": {
"Interactions": [
{
"$Comment": "Effects upon launching a signature volley.",
"Parent": "Weapon_Shortbow_Signature_Volley_Effects",
"Effects": {
"LocalSoundEventId": "SFX_Bow_T2_Signature_Shoot_Local",
"WorldSoundEventId": "SFX_Bow_T2_Signature_Shoot"
}
}
]
},
"Signature_Volley_Impact": {
"Interactions": [
{
"$Comment": "Effects played when signature volley arrow impacts an entity",
"Parent": "Signature_Projectile_Impact_Effects",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_FullCharge_Hit",
"WorldSoundEventId": "SFX_Arrow_FullCharge_Hit"
}
}
]
},
"Signature_Volley_Miss": {
"Interactions": [
{
"$Comment": "Effects played when signature volley hits the ground",
"Parent": "Signature_Projectile_Miss",
"Effects": {
"LocalSoundEventId": "SFX_Arrow_FullCharge_Miss",
"WorldSoundEventId": "SFX_Arrow_FullCharge_Miss"
}
}
]
},
"Signature_Volley_Damage": {
"Interactions": [
{
"Parent": "Weapon_Shortbow_Signature_Volley_Damage",
"DamageCalculator": {
"BaseDamage": {
"Projectile": 25
}
}
}
]
},
"Guard_Start_StaminaCost": {
"Interactions": [
{
"$Comment": "The amount of stamina consumed upon starting guarding",
"Type": "ChangeStat",
"StatModifiers": {
"Stamina": -0.5
}
}
]
},
"Guard_Wield": {
"Interactions": [
{
"$Comment": "Actively guarding with the weapon",
"Parent": "Weapon_Shortbow_Secondary_Guard_Wield",
"Effects": {
"WorldSoundEventId": "SFX_Bow_T1_Raise",
"LocalSoundEventId": "SFX_Bow_T1_Raise_Local"
},
"StaminaCost": {
"Value": 4,
"CostType": "Damage"
},
"BlockedEffects": {
"WorldSoundEventId": "SFX_Bow_T1_Block_Impact"
}
}
]
},
"Guard_Bash": {
"Interactions": [
{
"Type": "ApplyEffect",
"EffectId": "Stamina_Broken_Immune"
},
{
"$Comment": "Effects and stamina consumed upon a guard bash",
"Parent": "Weapon_Shortbow_Secondary_Guard_Bash",
"Effects": {
"WorldSoundEventId": "SFX_Bow_T1_Swing",
"LocalSoundEventId": "SFX_Bow_T1_Swing_Local"
},
"StatModifiers": {
"Stamina": -2
}
}
]
},
"Guard_Bash_Damage": {
"Interactions": [
{
"Parent": "Weapon_Shortbow_Secondary_Guard_Bash_Damage",
"DamageCalculator": {
"BaseDamage": {
"Projectile": 0
}
},
"DamageEffects": {
"WorldSoundEventId": "SFX_T1_Impact_Blunt",
"LocalSoundEventId": "SFX_T1_Impact_Blunt"
}
}
]
}
},
"Tags": {
"Type": [
"Weapon"
],
"Family": [
"Bow"
]
},
"Weapon": {
"EntityStatsToClear": [
"SignatureEnergy",
"SignatureCharges"
],
"StatModifiers": {
"SignatureEnergy": [
{
"Amount": 6,
"CalculationType": "Additive"
}
],
"SignatureCharges": [
{
"Amount": 1,
"CalculationType": "Additive"
}
]
}
},
"ItemAppearanceConditions": {
"SignatureCharges": [
{
"Condition": [
1,
100
],
"ConditionValueType": "Percent",
"Model": "Items/Weapons/Bow/Iron_Triple.blockymodel",
"Texture": "Items/Weapons/Bow/Iron_Texture.png",
"LocalSoundEventId": "SFX_Bow_T2_Signature_Loop_Local",
"WorldSoundEventId": "SFX_Bow_T2_Signature_Loop",
"Particles": [
{
"SystemId": "Bow_Signature_Charge",
"TargetNodeName": "ARROW-PLACEHOLDER",
"PositionOffset": {
"X": 0.5,
"Y": 0.25,
"Z": 0
},
"Scale": 0.5,
"TargetEntityPart": "PrimaryItem"
},
{
"SystemId": "Bow_Signature_Charge",
"TargetNodeName": "ARROW-PLACEHOLDER",
"PositionOffset": {
"X": 0.5,
"Y": 0,
"Z": 0
},
"Scale": 0.5,
"TargetEntityPart": "PrimaryItem"
},
{
"SystemId": "Bow_Signature_Charge",
"TargetNodeName": "ARROW-PLACEHOLDER",
"PositionOffset": {
"X": 0.5,
"Y": -0.25,
"Z": 0
},
"Scale": 0.5,
"TargetEntityPart": "PrimaryItem"
}
],
"ModelVFXId": "Bow_Signature_Status"
}
],
"SignatureEnergy": [
{
"Condition": [
100,
100
],
"ConditionValueType": "Percent",
"Particles": [
{
"SystemId": "Sword_Signature_Ready",
"TargetNodeName": "Handle",
"PositionOffset": {
"X": 0.8
},
"TargetEntityPart": "PrimaryItem"
},
{
"SystemId": "Sword_Signature_Status_Spawn",
"TargetEntityPart": "PrimaryItem"
},
{
"SystemId": "Bow_Signature_Status",
"TargetNodeName": "Bow-Top",
"PositionOffset": {
"X": 0.55
},
"TargetEntityPart": "PrimaryItem",
"Scale": 1.3
},
{
"SystemId": "Bow_Signature_Status",
"TargetNodeName": "Bow-Bot",
"TargetEntityPart": "PrimaryItem",
"Scale": 1.3
}
],
"FirstPersonParticles": [
{
"SystemId": "Sword_Signature_Ready",
"TargetNodeName": "Handle",
"PositionOffset": {
"X": 0.8
},
"TargetEntityPart": "PrimaryItem"
},
{
"SystemId": "Sword_Signature_Status_Spawn",
"TargetNodeName": "Handle",
"TargetEntityPart": "PrimaryItem",
"PositionOffset": {
"Y": 0
}
},
{
"SystemId": "Bow_Signature_Status_FP",
"TargetNodeName": "Bow-Top",
"PositionOffset": {
"X": 0.5
},
"TargetEntityPart": "PrimaryItem"
}
]
}
]
},
"ItemSoundSetId": "ISS_Weapons_Wood",
"MaxDurability": 80,
"DurabilityLossOnHit": 0.58
}