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Tribal Axe
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Tribal Axe

#Weapon_Axe_Tribal

Tribal Axe
Property Value
Type Weapon
Quality Common
Max stack 1
Item level 15
Durability 120
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Tribal Axe is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

This item cannot be crafted.

Salvaging

Tribal Axe can be salvaged at a Salvager's Workbench in order to gather the following materials.

Salvager's Workbench Salvager's Workbench
1s
Tribal Axe
Tribal Axe ×1
Iron Ore
Iron Ore ×1
Stick
Stick ×1
Light Hide
Light Hide ×1

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Weapon_Axe_Tribal.name"
  },
  "Categories": [
    "Items.Weapons"
  ],
  "Quality": "Common",
  "ItemLevel": 15,
  "Recipe": {
    "KnowledgeRequired": false,
    "Input": [
      {
        "ItemId": "Ingredient_Bar_Iron",
        "Quantity": 4
      },
      {
        "ResourceTypeId": "Wood_Trunk",
        "Quantity": 2
      },
      {
        "ItemId": "Ingredient_Leather_Light",
        "Quantity": 4
      }
    ]
  },
  "Model": "NPC/Intelligent/Slothian/Models/Weapons/Axe/Tribal.blockymodel",
  "Texture": "NPC/Intelligent/Slothian/Models/Weapons/Axe/Tribal_Texture.png",
  "PlayerAnimationsId": "Axe",
  "Utility": {
    "Compatible": true
  },
  "Interactions": {
    "Primary": "Axe_Attack"
  },
  "InteractionVars": {
    "Axe_Swing_Down_Left_Effect": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Down_Left_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Axe_Iron_Swing"
          }
        }
      ]
    },
    "Axe_Swing_Down_Left_Damage": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Down_Left_Damage",
          "DamageCalculator": {
            "Type": "Absolute",
            "BaseDamage": {
              "Physical": 17
            },
            "RandomPercentageModifier": 0.2
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Iron_Impact"
          }
        }
      ]
    },
    "Axe_Swing_Up_Right_Effect": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Up_Right_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Axe_Iron_Swing"
          }
        }
      ]
    },
    "Axe_Swing_Up_Right_Damage": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Up_Right_Damage",
          "DamageCalculator": {
            "Type": "Absolute",
            "BaseDamage": {
              "Physical": 17
            },
            "RandomPercentageModifier": 0.2
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Iron_Impact"
          }
        }
      ]
    },
    "Axe_Swing_Left_Charged_Effect": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Left_Charged_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Weapon_Charge_Swing"
          }
        }
      ]
    },
    "Axe_Swing_Left_Charged_Damage": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Left_Charged_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 34
            },
            "Type": "Absolute",
            "RandomPercentageModifier": 0.2
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Iron_Impact"
          }
        }
      ]
    }
  },
  "IconProperties": {
    "Scale": 0.35,
    "Translation": [
      -32,
      -32
    ],
    "Rotation": [
      45,
      90,
      0
    ]
  },
  "DroppedItemAnimation": "Items/Animations/Dropped/Dropped_Diagonal_Left.blockyanim",
  "MaxDurability": 120,
  "DurabilityLossOnHit": 0.56,
  "Tags": {
    "Type": [
      "Weapon"
    ],
    "Family": [
      "Axe"
    ]
  },
  "Weapon": {},
  "Icon": "Icons/ItemsGenerated/Weapon_Axe_Tribal.png",
  "ItemSoundSetId": "ISS_Weapons_Blunt_Small"
}



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