Copper Shield is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.
No description available.
The crafting recipe for Copper Shield in Hytale is shown below.
Copper Shield can be salvaged at a Salvager's Workbench in order to gather the following materials.
Below is the item's .json data as extracted from the game files.
Click here to view the full file.
{
"Parent": "Template_Weapon_Shield",
"TranslationProperties": {
"Name": "server.items.Weapon_Shield_Copper.name"
},
"Model": "Items/Weapons/Shield/Copper.blockymodel",
"Texture": "Items/Weapons/Shield/Copper_Texture.png",
"Icon": "Icons/ItemsGenerated/Weapon_Shield_Copper.png",
"Quality": "Uncommon",
"ItemLevel": 10,
"Recipe": {
"TimeSeconds": 3,
"KnowledgeRequired": false,
"Input": [
{
"ItemId": "Ingredient_Bar_Copper",
"Quantity": 2
},
{
"ResourceTypeId": "Wood_Trunk",
"Quantity": 1
},
{
"ItemId": "Ingredient_Fibre",
"Quantity": 3
}
],
"BenchRequirement": [
{
"Type": "Crafting",
"Categories": [
"Weapon_Shield"
],
"Id": "Armor_Bench"
}
]
},
"InteractionVars": {
"Guard_Wield": {
"Interactions": [
{
"$Comment": "Actively guarding with the weapon",
"Parent": "Weapon_Shield_Secondary_Guard_Wield",
"Effects": {
"WorldSoundEventId": "SFX_Shield_T1_Raise",
"LocalSoundEventId": "SFX_Shield_T1_Raise_Local"
},
"StaminaCost": {
"Value": 12.44,
"CostType": "Damage"
},
"BlockedEffects": {
"WorldSoundEventId": "SFX_Shield_T1_Impact"
}
}
]
},
"Guard_Bash": {
"Interactions": [
{
"$Comment": "Effects and stamina consumed upon a guard bash",
"Parent": "Weapon_Shield_Secondary_Guard_Bash",
"Effects": {
"WorldSoundEventId": "SFX_Shield_T1_Swing",
"LocalSoundEventId": "SFX_Shield_T1_Swing_Local"
},
"StatModifiers": {
"Stamina": -2
}
}
]
},
"Guard_Bash_Damage": {
"Interactions": [
{
"$Comment": "Damage & Effects on a successful hit with the guard shove attack",
"Parent": "Weapon_Shield_Secondary_Guard_Bash_Damage",
"DamageEffects": {
"WorldSoundEventId": "SFX_Shield_T1_Impact",
"LocalSoundEventId": "SFX_Shield_T1_Impact"
}
}
]
}
}
}