Crude Sword is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.
No description available.
Even during the age of heroes, the fashioning of one's first weapons from crude materials was a rite of passage on the road to becoming an adventurer.
The crafting recipe for Crude Sword in Hytale is shown below.
Crude Sword can be salvaged at a Salvager's Workbench in order to gather the following materials.
Below is the item's .json data as extracted from the game files.
Click here to view the full file.
{
"Parent": "Template_Weapon_Sword",
"TranslationProperties": {
"Name": "server.items.Weapon_Sword_Crude.name",
"Description": "server.items.Weapon_Sword_Crude.description"
},
"Icon": "Icons/ItemsGenerated/Weapon_Sword_Crude.png",
"Model": "Items/Weapons/Sword/Crude.blockymodel",
"Texture": "Items/Weapons/Sword/Crude_Texture.png",
"Quality": "Common",
"ItemLevel": 8,
"Recipe": {
"TimeSeconds": 1.5,
"KnowledgeRequired": false,
"Input": [
{
"ResourceTypeId": "Rubble",
"Quantity": 2
},
{
"ItemId": "Ingredient_Fibre",
"Quantity": 2
},
{
"ItemId": "Ingredient_Stick",
"Quantity": 2
}
],
"BenchRequirement": [
{
"Id": "Fieldcraft",
"Type": "Crafting",
"Categories": [
"Tools"
]
},
{
"Id": "Workbench",
"Type": "Crafting",
"Categories": [
"Workbench_Survival"
]
}
]
},
"InteractionVars": {
"Swing_Left": {
"Interactions": [
{
"$Comment": "FX for the start of the attack go here",
"Parent": "Weapon_Sword_Primary_Swing_Left",
"Effects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Swing",
"LocalSoundEventId": "SFX_Sword_T1_Swing_RL_Local"
}
}
]
},
"Swing_Right": {
"Interactions": [
{
"$Comment": "FX for the start of the attack go here",
"Parent": "Weapon_Sword_Primary_Swing_Right",
"Effects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Swing",
"LocalSoundEventId": "SFX_Sword_T1_Swing_LR_Local"
}
}
]
},
"Swing_Down": {
"Interactions": [
{
"$Comment": "FX for the start of the attack go here",
"Parent": "Weapon_Sword_Primary_Swing_Down",
"Effects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Swing",
"LocalSoundEventId": "SFX_Sword_T1_Swing_Down_Local"
}
}
]
},
"Swing_Left_Damage": {
"Interactions": [
{
"Parent": "Weapon_Sword_Primary_Swing_Left_Damage",
"DamageEffects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Impact",
"LocalSoundEventId": "SFX_Light_Melee_T1_Impact"
},
"DamageCalculator": {
"BaseDamage": {
"Physical": 5
}
}
}
]
},
"Swing_Right_Damage": {
"Interactions": [
{
"Parent": "Weapon_Sword_Primary_Swing_Right_Damage",
"DamageEffects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Impact",
"LocalSoundEventId": "SFX_Light_Melee_T1_Impact"
},
"DamageCalculator": {
"BaseDamage": {
"Physical": 6
}
}
}
]
},
"Swing_Down_Damage": {
"Interactions": [
{
"Parent": "Weapon_Sword_Primary_Swing_Down_Damage",
"DamageEffects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Impact",
"LocalSoundEventId": "SFX_Light_Melee_T1_Impact"
},
"DamageCalculator": {
"BaseDamage": {
"Physical": 11
}
}
}
]
},
"Thrust_Selector": {
"Interactions": [
{
"Parent": "Weapon_Sword_Primary_Thrust_Selector",
"Effects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Lunge",
"LocalSoundEventId": "SFX_Sword_T1_Lunge_Local"
}
}
]
},
"Thrust_Damage": {
"Interactions": [
{
"Parent": "Weapon_Sword_Primary_Thrust_Damage",
"DamageEffects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Impact",
"LocalSoundEventId": "SFX_Light_Melee_T1_Impact"
},
"DamageCalculator": {
"BaseDamage": {
"Physical": 16
}
},
"EntityStatsOnHit": [
{
"EntityStatId": "SignatureEnergy",
"Amount": 3
}
]
}
]
},
"Vortexstrike_Spin_Damage": {
"Interactions": [
{
"Parent": "Weapon_Sword_Signature_Vortexstrike_Spin_Damage",
"DamageEffects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Impact",
"LocalSoundEventId": "SFX_Light_Melee_T1_Impact"
},
"DamageCalculator": {
"BaseDamage": {
"Physical": 12
}
},
"EntityStatsOnHit": []
}
]
},
"Vortexstrike_Stab_Damage": {
"Interactions": [
{
"Parent": "Weapon_Sword_Signature_Vortexstrike_Stab_Damage",
"DamageEffects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Impact",
"LocalSoundEventId": "SFX_Light_Melee_T1_Impact"
},
"DamageCalculator": {
"BaseDamage": {
"Physical": 35
}
},
"EntityStatsOnHit": []
}
]
},
"Guard_Wield": {
"Interactions": [
{
"Parent": "Weapon_Sword_Secondary_Guard_Wield",
"Effects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Block",
"LocalSoundEventId": "SFX_Sword_T1_Block_Local"
},
"StaminaCost": {
"Value": 5.56,
"CostType": "Damage"
},
"BlockedEffects": {
"WorldSoundEventId": "SFX_Light_Melee_T1_Guard_Hit"
}
}
]
}
},
"MaxDurability": 80,
"DurabilityLossOnHit": 0.21
}