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Cobalt Axe
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Cobalt Axe

#Weapon_Axe_Cobalt

Cobalt Axe
Property Value
Type Weapon
Quality Rare
Max stack 1
Item level 35
Durability 140
Crafting time 4 seconds
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Cobalt Axe is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

The crafting recipe for Cobalt Axe in Hytale is shown below.

Blacksmith's Anvil Blacksmith's Anvil
2
4s
Cobalt Ingot
Cobalt Ingot ×4
Shadoweave Scraps
Shadoweave Scraps ×3
Heavy Leather
Heavy Leather ×4
Cobalt Axe
Cobalt Axe ×1

Salvaging

Cobalt Axe can be salvaged at a Salvager's Workbench in order to gather the following materials.

Salvager's Workbench Salvager's Workbench
1s
Cobalt Axe
Cobalt Axe ×1
Cobalt Ore
Cobalt Ore ×1
Shadoweave Scraps
Shadoweave Scraps ×1
Heavy Hide
Heavy Hide ×1

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "TranslationProperties": {
    "Name": "server.items.Weapon_Axe_Cobalt.name"
  },
  "Categories": [
    "Items.Weapons"
  ],
  "Icon": "Icons/ItemsGenerated/Weapon_Axe_Cobalt.png",
  "Quality": "Rare",
  "ItemLevel": 35,
  "Recipe": {
    "TimeSeconds": 4,
    "KnowledgeRequired": false,
    "Input": [
      {
        "ItemId": "Ingredient_Bar_Cobalt",
        "Quantity": 4
      },
      {
        "ItemId": "Ingredient_Fabric_Scrap_Shadoweave",
        "Quantity": 3
      },
      {
        "ItemId": "Ingredient_Leather_Heavy",
        "Quantity": 4
      }
    ],
    "BenchRequirement": [
      {
        "Type": "Crafting",
        "Categories": [
          "Weapon_Axe"
        ],
        "Id": "Weapon_Bench",
        "RequiredTierLevel": 2
      }
    ]
  },
  "Model": "Items/Weapons/Axe/Cobalt.blockymodel",
  "Texture": "Items/Weapons/Axe/Cobalt_Texture.png",
  "PlayerAnimationsId": "Axe",
  "Utility": {
    "Compatible": true
  },
  "Interactions": {
    "Primary": "Axe_Attack"
  },
  "InteractionVars": {
    "Axe_Swing_Down_Left_Effect": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Down_Left_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Axe_Special_Swing"
          }
        }
      ]
    },
    "Axe_Swing_Down_Left_Damage": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Down_Left_Damage",
          "DamageCalculator": {
            "Type": "Absolute",
            "BaseDamage": {
              "Physical": 36
            },
            "RandomPercentageModifier": 0.2
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Special_Impact"
          }
        }
      ]
    },
    "Axe_Swing_Up_Right_Effect": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Up_Right_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Axe_Special_Swing"
          }
        }
      ]
    },
    "Axe_Swing_Up_Right_Damage": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Up_Right_Damage",
          "DamageCalculator": {
            "Type": "Absolute",
            "BaseDamage": {
              "Physical": 36
            },
            "RandomPercentageModifier": 0.2
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Special_Impact"
          }
        }
      ]
    },
    "Axe_Swing_Left_Charged_Effect": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Left_Charged_Effect",
          "Effects": {
            "WorldSoundEventId": "SFX_Weapon_Charge_Swing"
          }
        }
      ]
    },
    "Axe_Swing_Left_Charged_Damage": {
      "Interactions": [
        {
          "Parent": "Axe_Swing_Left_Charged_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 72
            },
            "Type": "Absolute",
            "RandomPercentageModifier": 0.2
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Axe_Special_Impact"
          }
        }
      ]
    }
  },
  "IconProperties": {
    "Scale": 0.35,
    "Translation": [
      -33,
      -33
    ],
    "Rotation": [
      45,
      90,
      0
    ]
  },
  "DroppedItemAnimation": "Items/Animations/Dropped/Dropped_Diagonal_Left.blockyanim",
  "MaxDurability": 140,
  "DurabilityLossOnHit": 0.56,
  "Tags": {
    "Type": [
      "Weapon"
    ],
    "Family": [
      "Axe"
    ]
  },
  "Weapon": {},
  "ItemSoundSetId": "ISS_Weapons_Blunt_Small"
}



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