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Crude Battleaxe
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Crude Battleaxe

#Weapon_Battleaxe_Crude

Crude Battleaxe
Property Value
Type Weapon
Quality Common
Max stack 1
Item level 11
Durability 80
Crafting time 1.5 seconds
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Crude Battleaxe is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

The crafting recipe for Crude Battleaxe in Hytale is shown below.

Workbench Workbench
1.5s
Any Stone
Any Stone ×6
Any Tree Log
Any Tree Log ×3
Plant Fiber
Plant Fiber ×4
Crude Battleaxe
Crude Battleaxe ×1

Salvaging

Crude Battleaxe can be salvaged at a Salvager's Workbench in order to gather the following materials.

Salvager's Workbench Salvager's Workbench
1s
Crude Battleaxe
Crude Battleaxe ×1
Stone Rubble
Stone Rubble ×2
Stick
Stick ×1
Plant Fiber
Plant Fiber ×1

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "Parent": "Template_Weapon_Battleaxe",
  "TranslationProperties": {
    "Name": "server.items.Weapon_Battleaxe_Crude.name"
  },
  "Model": "Items/Weapons/Battleaxe/Crude.blockymodel",
  "Texture": "Items/Weapons/Battleaxe/Crude_Texture.png",
  "Icon": "Icons/ItemsGenerated/Weapon_Battleaxe_Crude.png",
  "Quality": "Common",
  "ItemLevel": 11,
  "Recipe": {
    "TimeSeconds": 1.5,
    "KnowledgeRequired": false,
    "Input": [
      {
        "ResourceTypeId": "Rock",
        "Quantity": 6
      },
      {
        "ResourceTypeId": "Wood_Trunk",
        "Quantity": 3
      },
      {
        "ItemId": "Ingredient_Fibre",
        "Quantity": 4
      }
    ],
    "BenchRequirement": [
      {
        "Id": "Workbench",
        "Type": "Crafting",
        "Categories": [
          "Workbench_Survival"
        ]
      }
    ]
  },
  "InteractionVars": {
    "Swing_Down_Left": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Left",
          "Effects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Swing",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Swing_RL_Local"
          }
        }
      ]
    },
    "Swing_Down_Right": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Right",
          "Effects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Swing",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Swing_LR_Local"
          }
        }
      ]
    },
    "Swing_Down": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down",
          "Effects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Swing",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Swing_Down_Local"
          }
        }
      ]
    },
    "Swing_Down_Left_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Left_Damage",
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Impact"
          },
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 11
            }
          }
        }
      ]
    },
    "Swing_Down_Right_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Right_Damage",
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Impact"
          },
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 14
            }
          }
        }
      ]
    },
    "Swing_Down_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Damage",
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Impact"
          },
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 23
            }
          }
        }
      ]
    },
    "Downstrike_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Downstrike_Damage",
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Impact"
          },
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 18
            }
          },
          "EntityStatsOnHit": [
            {
              "EntityStatId": "SignatureEnergy",
              "Amount": 2
            }
          ]
        }
      ]
    },
    "Downstrike_Selector": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Downstrike_Selector",
          "Effects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Swing_Charged",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Swing_Charged_Local"
          }
        }
      ]
    },
    "Signature_Whirlwind_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Signature_Whirlwind_Damage",
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Impact"
          },
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 9
            }
          },
          "EntityStatsOnHit": []
        }
      ]
    },
    "Guard_Wield": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Secondary_Guard_Wield",
          "Effects": {
            "WorldSoundEventId": "SFX_Battleaxe_T1_Raise",
            "LocalSoundEventId": "SFX_Battleaxe_T1_Raise_Local"
          },
          "StaminaCost": {
            "Value": 5.56,
            "CostType": "Damage"
          }
        }
      ]
    }
  },
  "MaxDurability": 80,
  "DurabilityLossOnHit": 0.45
}



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