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Adamantite Battleaxe
Random item

Adamantite Battleaxe

#Weapon_Battleaxe_Adamantite

Adamantite Battleaxe
Property Value
Type Weapon
Quality Rare
Max stack 1
Item level 40
Durability 180
Crafting time 4.5 seconds
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Adamantite Battleaxe is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

The crafting recipe for Adamantite Battleaxe in Hytale is shown below.

Blacksmith's Anvil Blacksmith's Anvil
3
4.5s
Adamantite Ingot
Adamantite Ingot ×16
Heavy Leather
Heavy Leather ×5
Cindercloth Scraps
Cindercloth Scraps ×3
Adamantite Battleaxe
Adamantite Battleaxe ×1

Salvaging

Adamantite Battleaxe can be salvaged at a Salvager's Workbench in order to gather the following materials.

Salvager's Workbench Salvager's Workbench
1s
Adamantite Battleaxe
Adamantite Battleaxe ×1
Adamantite Ore
Adamantite Ore ×3
Heavy Hide
Heavy Hide ×1
Cindercloth Scraps
Cindercloth Scraps ×1

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "Parent": "Template_Weapon_Battleaxe",
  "TranslationProperties": {
    "Name": "server.items.Weapon_Battleaxe_Adamantite.name"
  },
  "Model": "Items/Weapons/Battleaxe/Adamantite.blockymodel",
  "Texture": "Items/Weapons/Battleaxe/Adamantite_Texture.png",
  "Icon": "Icons/ItemsGenerated/Weapon_Battleaxe_Adamantite.png",
  "Quality": "Rare",
  "ItemLevel": 40,
  "Recipe": {
    "TimeSeconds": 4.5,
    "KnowledgeRequired": false,
    "Input": [
      {
        "ItemId": "Ingredient_Bar_Adamantite",
        "Quantity": 16
      },
      {
        "ItemId": "Ingredient_Leather_Heavy",
        "Quantity": 5
      },
      {
        "ItemId": "Ingredient_Fabric_Scrap_Cindercloth",
        "Quantity": 3
      }
    ],
    "BenchRequirement": [
      {
        "Type": "Crafting",
        "Categories": [
          "Weapon_Battleaxe"
        ],
        "Id": "Weapon_Bench",
        "RequiredTierLevel": 3
      }
    ]
  },
  "InteractionVars": {
    "Swing_Down_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 58
            }
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Swing_Down_Left_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Left_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 29
            }
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Swing_Down_Right_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Right_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 35
            }
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Downstrike_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Downstrike_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 45
            }
          },
          "EntityStatsOnHit": [
            {
              "EntityStatId": "SignatureEnergy",
              "Amount": 2
            }
          ],
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Signature_Whirlwind_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Signature_Whirlwind_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 23
            }
          },
          "EntityStatsOnHit": [],
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Guard_Wield": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Secondary_Guard_Wield",
          "StaminaCost": {
            "Value": 15.56,
            "CostType": "Damage"
          }
        }
      ]
    }
  },
  "MaxDurability": 180,
  "DurabilityLossOnHit": 0.45
}



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