Iron Mace is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.
No description available.
The crafting recipe for Iron Mace in Hytale is shown below.
Iron Mace can be salvaged at a Salvager's Workbench in order to gather the following materials.
Below is the item's .json data as extracted from the game files.
Click here to view the full file.
{
"Parent": "Template_Weapon_Mace",
"TranslationProperties": {
"Name": "server.items.Weapon_Mace_Iron.name"
},
"Model": "Items/Weapons/Mace/Iron.blockymodel",
"Texture": "Items/Weapons/Mace/Iron_Texture.png",
"Icon": "Icons/ItemsGenerated/Weapon_Mace_Iron.png",
"Quality": "Uncommon",
"ItemLevel": 20,
"Recipe": {
"TimeSeconds": 3.5,
"KnowledgeRequired": false,
"Input": [
{
"ItemId": "Ingredient_Bar_Iron",
"Quantity": 10
},
{
"ItemId": "Ingredient_Leather_Light",
"Quantity": 4
},
{
"ItemId": "Ingredient_Fabric_Scrap_Linen",
"Quantity": 3
}
],
"BenchRequirement": [
{
"Type": "Crafting",
"Categories": [
"Weapon_Mace"
],
"Id": "Weapon_Bench"
},
{
"Type": "DiagramCrafting",
"Categories": [
"Weapons.Mace"
],
"Id": "Armory"
}
]
},
"InteractionVars": {
"Swing_Left_Damage": {
"Interactions": [
{
"Parent": "Weapon_Mace_Primary_Swing_Left_Damage",
"DamageCalculator": {
"BaseDamage": {
"Physical": 29
}
},
"DamageEffects": {
"WorldSoundEventId": "SFX_Mace_T2_Impact",
"LocalSoundEventId": "SFX_Mace_T2_Impact"
}
}
]
},
"Swing_Right_Damage": {
"Interactions": [
{
"Parent": "Weapon_Mace_Primary_Swing_Right_Damage",
"DamageCalculator": {
"BaseDamage": {
"Physical": 29
}
},
"DamageEffects": {
"WorldSoundEventId": "SFX_Mace_T2_Impact",
"LocalSoundEventId": "SFX_Mace_T2_Impact"
}
}
]
},
"Swing_Up_Left_Damage": {
"Interactions": [
{
"Parent": "Weapon_Mace_Primary_Swing_Up_Left_Damage",
"DamageCalculator": {
"BaseDamage": {
"Physical": 29
}
},
"DamageEffects": {
"WorldSoundEventId": "SFX_Mace_T2_Impact",
"LocalSoundEventId": "SFX_Mace_T2_Impact"
}
}
]
},
"Swing_Left_Charged_Damage": {
"Interactions": [
{
"Parent": "Weapon_Mace_Primary_Swing_Left_Charged_Damage",
"DamageCalculator": {
"BaseDamage": {
"Physical": 41
}
},
"EntityStatsOnHit": [
{
"EntityStatId": "SignatureEnergy",
"Amount": 2
}
],
"DamageEffects": {
"WorldSoundEventId": "SFX_Mace_T2_Impact",
"LocalSoundEventId": "SFX_Mace_T2_Impact"
}
}
]
},
"Swing_Right_Charged_Damage": {
"Interactions": [
{
"Parent": "Weapon_Mace_Primary_Swing_Right_Charged_Damage",
"DamageCalculator": {
"BaseDamage": {
"Physical": 41
}
},
"EntityStatsOnHit": [
{
"EntityStatId": "SignatureEnergy",
"Amount": 2
}
],
"DamageEffects": {
"WorldSoundEventId": "SFX_Mace_T2_Impact",
"LocalSoundEventId": "SFX_Mace_T2_Impact"
}
}
]
},
"Swing_Up_Left_Charged_Damage": {
"Interactions": [
{
"Parent": "Weapon_Mace_Primary_Swing_Up_Left_Charged_Damage",
"DamageCalculator": {
"BaseDamage": {
"Physical": 41
}
},
"EntityStatsOnHit": [
{
"EntityStatId": "SignatureEnergy",
"Amount": 2
}
],
"DamageEffects": {
"WorldSoundEventId": "SFX_Mace_T2_Impact",
"LocalSoundEventId": "SFX_Mace_T2_Impact"
}
}
]
},
"Groundslam_Damage": {
"Interactions": [
{
"Parent": "Weapon_Mace_Signature_Groundslam_Damage",
"DamageCalculator": {
"BaseDamage": {
"Physical": 93
}
},
"EntityStatsOnHit": [],
"DamageEffects": {
"WorldSoundEventId": "SFX_Mace_T2_Impact",
"LocalSoundEventId": "SFX_Mace_T2_Impact"
}
}
]
},
"Guard_Wield": {
"Interactions": [
{
"Parent": "Weapon_Mace_Secondary_Guard_Wield",
"StaminaCost": {
"Value": 10,
"CostType": "Damage"
}
}
]
}
},
"MaxDurability": 120,
"DurabilityLossOnHit": 0.5
}