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Iron Battleaxe
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Iron Battleaxe

#Weapon_Battleaxe_Iron

Iron Battleaxe
Property Value
Type Weapon
Quality Uncommon
Max stack 1
Item level 20
Durability 120
Crafting time 3.5 seconds
Offhand no
Drop on death no

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▾Table of Contents▾

Introduction

Iron Battleaxe is an item in Hytale, categorized under the Weapon category.
It was added in Hytale's Initial Release on January 13th, 2026.

Description

No description available.

Crafting recipe

The crafting recipe for Iron Battleaxe in Hytale is shown below.

Blacksmith's Anvil Blacksmith's Anvil
3.5s
Iron Ingot
Iron Ingot ×10
Light Leather
Light Leather ×4
Linen Scraps
Linen Scraps ×3
Iron Battleaxe
Iron Battleaxe ×1

Salvaging

Iron Battleaxe can be salvaged at a Salvager's Workbench in order to gather the following materials.

Salvager's Workbench Salvager's Workbench
1s
Iron Battleaxe
Iron Battleaxe ×1
Iron Ore
Iron Ore ×3
Light Hide
Light Hide ×1
Linen Scraps
Linen Scraps ×1

JSON data

Below is the item's .json data as extracted from the game files.
Click here to view the full file.

{
  "Parent": "Template_Weapon_Battleaxe",
  "TranslationProperties": {
    "Name": "server.items.Weapon_Battleaxe_Iron.name"
  },
  "Model": "Items/Weapons/Battleaxe/Iron.blockymodel",
  "Texture": "Items/Weapons/Battleaxe/Iron_Texture.png",
  "Icon": "Icons/ItemsGenerated/Weapon_Battleaxe_Iron.png",
  "Quality": "Uncommon",
  "ItemLevel": 20,
  "Recipe": {
    "TimeSeconds": 3.5,
    "KnowledgeRequired": false,
    "Input": [
      {
        "ItemId": "Ingredient_Bar_Iron",
        "Quantity": 10
      },
      {
        "ItemId": "Ingredient_Leather_Light",
        "Quantity": 4
      },
      {
        "ItemId": "Ingredient_Fabric_Scrap_Linen",
        "Quantity": 3
      }
    ],
    "BenchRequirement": [
      {
        "Type": "Crafting",
        "Categories": [
          "Weapon_Battleaxe"
        ],
        "Id": "Weapon_Bench"
      }
    ]
  },
  "InteractionVars": {
    "Swing_Down_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 36
            }
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Swing_Down_Left_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Left_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 19
            }
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Swing_Down_Right_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Swing_Down_Right_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 23
            }
          },
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Downstrike_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Primary_Downstrike_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 29
            }
          },
          "EntityStatsOnHit": [
            {
              "EntityStatId": "SignatureEnergy",
              "Amount": 2
            }
          ],
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Signature_Whirlwind_Damage": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Signature_Whirlwind_Damage",
          "DamageCalculator": {
            "BaseDamage": {
              "Physical": 14
            }
          },
          "EntityStatsOnHit": [],
          "DamageEffects": {
            "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
            "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
          }
        }
      ]
    },
    "Guard_Wield": {
      "Interactions": [
        {
          "Parent": "Weapon_Battleaxe_Secondary_Guard_Wield",
          "StaminaCost": {
            "Value": 10,
            "CostType": "Damage"
          }
        }
      ]
    }
  },
  "MaxDurability": 120,
  "DurabilityLossOnHit": 0.45
}



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